Plus I have MacOS VMs to run a PPC version of an app using original Rosetta in the last version of Mac OS X that supported that plus one using the last macOS that supported 32 but apps. Why buy a POS low end Windows machine to run a once a year Corp tax program? I don’t have space for it and using VMWare is much easier and less hassle. Personally, when I am on the road, I am much happier carrying only a single laptop. Now, if your workflow is such that some says you are at your desk working in Windows, and some days you are at your desk working in Mac, then two separate machines may be the best solution. VM software makes it easy to switch back and forth between the two platforms for workflows that involve both Windows and Mac applications.VM software may cost less than a separate second machine.A single Mac based backup strategy can backup both platforms.If you are on the road, A single laptop weighs less than two laptops.It's trivial to share files between the two platforms when they are hosted on the same platform.There are conveniences to having them all on one machine, rather than split across two machines. It's a reasonable question to ask, and there are reasonable answers.Ĭonsider someone who needs to run a mix of Mac and Windows applications. With Windows PCs available for next to nothing, both new and refurb, with Windows pre-installed (you know Windows is not included with either emulator, right?), please, someone provide me with justification for not just buying a cheap PC to run your QuickBooks Pro, or some other application not available on MacOS? Sure you can do it, but in the words of my late mother, "JP, just because you CAN do something doesn't mean you SHOULD." Mom was wise. Then, you can just either connect them through a USB cable or a wireless setup.It mystifies me as to why anyone would want to run Windows on a Mac, silicon or otherwise. The most popular models currently are the GPD computers, which can fit on the palm of your hand. The good news is that computers are getting smaller and smaller, so, if you don't want to sacrifice your Mac workflow but still want full performance gaming (with eGPU support to boot), you can buy a handheld 圆4 PC. But even premium devices currently come only with 4GB RAM, so gaming is not really viable (compare that to GPD series, which can run even AAA games). If all you need are light Windows applications, you can get instead a compute stick, which is a full-blown computer fit into an HDMI stick. If you just play Windows games and use Office, why would you need the Mac device at all? It would end up being an extra monitor more than anything. Depending on your workflow, GPD makes your Mac device pointless.Although GPD is very small, it's yet another device you have to carry.Then, you can just either connect them through a USB cable or a wireless setup.Īll that being said, there are a few obvious drawbacks to this approach: If none of this happens, then gaming on M1 will always be a second-class experience.Ĭlick to expand.The good news is that computers are getting smaller and smaller, so, if you don't want to sacrifice your Mac workflow but still want full performance gaming (with eGPU support to boot), you can buy a handheld 圆4 PC. That wouldn't solve all problems, but then M1 Macs would be decent gaming machines. The downside is, performance takes a significant hit.Īpple needs to built Vulkan into MacOS and Microsoft needs to license Windows for ARM to end users, so that Apple can built a M1 version of BootCamp. The upside is, with a little bit of tweaking, more games run correctly. The second way to play non-MacOS games is by virtualizing a Windows machine on Parallels. But if the game you wanna play runs correctly, the performance is much better than with Parallels. The problem with this approach is, it can be very buggy. This software "translates" windows games, so that MacOS is able to run them. The first and best way to play non-MacOS games is with a software called Crossover. First of all, DirectX12-only games (Cyberpunk f.e.) don't run on M1 Macs at all, not even Parallels has DirectX12 support (yet, hopefully).
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